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Destroy All Humans 2 [PS2 & Xbox]
Posted 8:01:50 PM on Fri, 2nd February 2007 by BaRRaCUDa!!! Image #15

Crypto is back, albeit a new clone of him with all his memories and personality, but with the addition of a new pair of genitalia thanks to orthapox's work with the recovered human DNA.

10 years have passed since Crypto conquered the United States, much of which time has been spent partying, masquerading as president and trying out his new reproductive organs.

With no warning at all however Soviet Union has launched a nuke at the mothership, destroying it and killing Orthapox-13 and Gastrointeritis (the Janitor). Luckily 'Pox was able to load himself and gastro into mobile holographic projectors, leaving Crypto with even more ways to torment pox since he no longer has a body.

Crypto must hunt down this source of renewed resistance, a mission which takes him from America to England, Japan, Siberia and eventually the Moon, as the true masters of the KGB slowly become apparent and an ancient enemy of the Furon return from extinction.

The gameplay is fairly similar to the first game, the HUD is slightly modified but doesn't take long to get used to, there are some new weapons for both Crypto and his saucer, and some of his old weapons behave a bit differently, crypto also has several new telepathic abilities which prove useful as the game goes on. Since the mothership has been destroyed you no longer return to it after every mission and the saucer has become your base of operations where u can receive upgrades, as a result you feel less disconnected from the towns you are active in and get to know the areas a lot better. The game isnt quite as linear as the first, there is a straight run of main missions but there are a variety of side plots that you can explore at your leisure.

My only gripe is that despite the increased length of the game I really didn't feel like I was destroying humans as much as I was in the first game, undeniable I flattened an entire city in japan and irradiated a town in Siberia by destroying a nuclear power plant, but there was to much interaction with the humans that didnt involve killing or threatening to kill them.

Still a fairly amusing game, go team Australian Programmers!

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